Кинематографичная тёмная сцена, гигантская Sora, один коралловый акцент, видео-первый интерфейс. Энергия Higgsfield/Gentle Monster — в палитре ALTE, без радужного неона.
Sora (display) × Inter (UI), exactly per ALTE — no new faces. TWO TIERS. Tier 1, Sora expressive: hero tagline 8-14vw on landing / 40-72px in-app empty states, tracking tight (-1 to -2%), line-height 0.9-0.95, weight 600-700. Sora also carries all UPPERCASE micro-labels — section eyebrows, preset names, badges — at 11-13px, letter-spacing +8 to +12%, small-caps feel (this is the recurring 'texture' borrowed from Higgsfield's preset overlays and GM's quiet section labels). Tier 2, Inter workhorse: all dense working text — control panels, list rows, prompt fields, metadata — at 12-14px, regular/medium, tight line-height ~1.3. Hard rule: oversized type NEVER enters a working view; 'bold/cinematic' lives in heroes, empty states, onboarding, and preset overlays only. Motion comes from the video, NOT animated letterforms — keep mask-reveals on the hero headline subtle (single translateY clip-path on load), not a kinetic-type showcase.
Two clocks. (1) QUIET UI — 120-200ms ease-out on hover, panel slide, focus, toggle; preset card poster→loop swap cross-fades ~150ms on hover; no bounce, ever. (2) CINEMATIC MOMENTS — 0.6-1.0s expo / custom cubic-bezier(0.16,1,0.3,1): stage reveal when a render completes (media fades + scales from 0.96→1 with a slow Coral scrub-head sweep), full-screen Ink overlay wipe on view transitions, a deliberate 0-100 loader on first app load. Scroll-driven staggered reveals on marketing/gallery (IntersectionObserver fade+translateY, slow). In-viewport autoplay only — galleries play when scrolled into view for performance. The looping preset/preview clips are the ONLY sustained motion; all chrome motion stays quiet so media wins. Honor prefers-reduced-motion (freeze grain, disable autoplay, cut transitions to opacity).
Global film-grain overlay: tiling animated noise at 5-7% opacity, mix-blend-mode soft-light, pointer-events:none, fixed full-screen, above the Ink canvas and below interactive UI. Implemented via SVG feTurbulence or a tiling PNG flickering on steps(). This is the keystone reconciliation move — it gives ALTE's mandated FLAT ink fields genuine cinematic life and kills gradient-banding in the dark stage WITHOUT introducing any chromatic gradient or neon, so it is fully brandbook-legal (grain is texture, not color transition). Add a very subtle radial vignette (Obsidian Ink → transparent) on the hero and stage to focus the eye. NO bloom/glow on UI elements — the grain + vignette do the filmic work that glow would otherwise do.
THE STAGE + TIGHT CONTROLS. Center column is the Screening Room: the generated clip on an Ink Deep stage, 8-12px radius, optional 2.39:1 letterbox bars, 15-20vh breathing room, slight Obsidian vignette so edges glow against the void — controls (scrub, transport, aspect, model picker, Generate) live OUTSIDE the frame in a bottom control cluster. LEFT: auto-hiding Arc-style vertical sidebar for nav/projects so the stage stays maximal. RIGHT (or bottom): a Luma-style Board / conversational iteration rail — outputs collect into a spatial board, 'reply with a tweak' refines, history persists. ENTRY POINT is preset-first: a 3-4 col grid of cinematic preset cards (looping video, UPPERCASE Sora label, Coral 'New' pill, by-creator byline, one-tap Generate) floating on Ink Deep — named after real camera moves so pros get an instant mental model. Dark glass (Ink Blue ~70% + backdrop blur) ONLY for floating camera/style panels over the media; persistent panels solid. Marketing/landing surfaces use the asymmetric 12-col editorial grid: full-bleed hero loop → bento showcase → 3-4 col feature cards, hairline Ink Mist rules, large index numerals, repeated 'Start Creating' anchors.
Honest accounting of where the refs break the ALTE book: (1) NEON ACCENT — Higgsfield/immersive-web reserve a bright electric cyan/acid-green for CTAs; ALTE forbids neon and electric purple. Resolution: Coral #FF7849 plays the exact same structural role (one rationed accent for actions/live-state) but is a warm flat brand color, not neon — we keep the pattern, swap the hue. (2) CHROMATIC GRADIENTS / GLOW — refs let dark thumbnails 'glow' and use radial gradient vignettes; ALTE says flat color, no chromatic gradients, no glow. Resolution: achieve the cinematic 'glow' purely via the dark void + film grain + a tonal (single-hue Obsidian→transparent) vignette — a luminance fade, not a chromatic gradient — and never apply glow to UI chrome. (3) LOUD / MEME-NATIVE VOICE — Higgsfield's launch tone is viral-creator loud ('throw away your iPhone', 🧩 glyph); ALTE is premium-through-restraint. Resolution: take Higgsfield's UI ENERGY (preset grid, video-first, density) but GM's quiet-luxury VOICE (hushed, gallery-not-store, late reveal) — restraint is what makes both read premium, not the loudness. (4) RAINBOW EFFECT CATALOGS — Higgsfield preset cards can get chromatically busy; we let the user's media carry all color and keep card chrome monochrome ink.
Push it 80% of the way — adopt the full cinematic STRUCTURE, hold the line on COLOR. Concretely: yes to dark Ink screening-room canvas, full-bleed looping heroes, the looping-video preset grid, film grain, the centered preview stage, oversized Sora moments, asymmetric editorial layout, and slow confident motion — these are the borrows that actually create the premium cinematic read, and none of them require breaking the brandbook. Hold firm on the three things the book forbids and the refs abuse: NO neon (Coral is the only accent, flat and ≤10%), NO chromatic gradients or UI glow (grain + tonal vignette + the dark void do that job), and NO loud meme voice (keep GM's hush). The single highest-leverage move is the film-grain layer: it is the one technique that makes flat ALTE ink read as 'shot on film' rather than 'designed in Figma,' and it is 100% brandbook-compatible. Do NOT chase Higgsfield's neon or its viral tone — that is precisely where it reads cheap; GM proves restraint is the premium signal. Ship preset-first, media-as-only-color, one coral action per screen.